View Single Post
# 2 01-03-2012 , 04:07 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Hi devthep, you mean like an OpenGL rotation matrix?

You can get the transformation matrix of an object by running the following:

Code:
xform -q -m `ls -sl`;
This will give you a standard 4x4 matrix. If the object is at the origin, and has not been modified, it returns the 0-1 identity matrix. You can then decompose it to find the rotation matrix.

You can also do the following in python: www.akeric.com/blog/?p=1067


Imagination is more important than knowledge.

Last edited by NextDesign; 01-03-2012 at 04:17 PM.