And should I apply the displacement map or the normal map? Or only apply both maps once the whole animation is done? My problem is, after sculpting all the fine details, if I apply a Displacement map, the poly counts will sky rock and I'm not sure if that's how short or long animations are done this way. Never had to think about it as I always did still images. Trying to jump out of my comfort zone and learn something new. Sorry, still learning the animation department. Thank you.