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# 6 09-03-2012 , 07:03 AM
cgisoul's Avatar
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Join Date: Apr 2011
Posts: 258
And should I apply the displacement map or the normal map? Or only apply both maps once the whole animation is done? My problem is, after sculpting all the fine details, if I apply a Displacement map, the poly counts will sky rock and I'm not sure if that's how short or long animations are done this way. Never had to think about it as I always did still images. Trying to jump out of my comfort zone and learn something new.
Sorry, still learning the animation department. Thank you.


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