I have not used physical sky env rendering and I noticed that once enabled I can no longer get proper ambient occlusion renders unless I physically delete the phys sky render node. Is there a way to leave the node and just disable it for my AO renders? I even tried creating a dedicated AO render layer and all I get is a dark blue murky haze on everything until I completely delete the phys sky node.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675