Appreciate the input!
I should have given just a little more background. Those are Phongs I'm using, but I just made a quick scene render to see how it was coming. The scene it is in is just temporary and I haven't messed with lighting yet. I do need to mess with my spec map, more, though. I didn't want it to reflect too much but I may have gone overboard. I didn't realize how little that render showed any lighting at all, though.
But using that Phong, is there anything to do with that specifically that can give it more of a steel/metal effect and not just shiny. I don't know if I'm explaining it correctly. Sort of like I'm applying my maps to an already metallic base?
Also, when the professor showed us UVing earlier he was big on making sure everything was scaled in the 1-1 space, but would it hurt to make certain parts larger so it uses more of the map? (Example: The minigun barrels UVs are pretty small so there isnt a lot of detail in the metal textures Im trying to use on it) Would that hurt anything in the long run? I couldn't really see it doing any damage, but just thought I'd task.
Thanks again,
Louis
Last edited by lsaucedo; 21-04-2012 at 08:54 PM.
Reason: Embarrassing grammar mistakes