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# 14 25-04-2012 , 01:14 PM
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Join Date: Dec 2006
Location: South FL
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Hey GecT, just out of curiosity, you could use a displacement map for the "bumps" in the cloth and a bump map for the texture of the rug right?But if you were trying to save space, could you make the "bump" and the texture part of the same file? Or would you have to make two separate files to accommodate the difference of the texture? (as far as a texture for the cloth texture and a bump for the "bumps" in the rug its self)

Yeah you could use a displacemnt map for the waves in the rug but assuming he's using MR, that could be more trouble that it's worth. Also I think the displacement on the bottom has to correspond with whats on top to make the rug look like a thin wavey surface instead of some kind of big muffin top.

And If for example, the luminance from the color map gives you the right bump results then you're in luck, you can also use a remapValue node and pipe your texture into it, then run it's output into a single color ramp texture. That is somewhat tweakable and you can run that through some other color correction nodes if needed. Personally, I like fiddling with bump maps externally.


- Genny
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