Wow Rick, thanks for reply and tutorial. Yea, it could be much faster to render and has less poly count as well, but those techniques look kinda hard to me as I've never been working with maps and textures at all, but I think I'll try that this way too. Anyway, thanks again, I'll definitely use them in the future. Today I have been working on exhaust system; there it is.
May the good times and treasures of the present become the golden memories of tomorrow.
Last edited by Creck; 30-04-2012 at 05:02 AM.