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# 14 30-04-2012 , 01:09 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
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Dom: I have been using Maya since version 1. When I post these problems I can guarantee they are not user errors. I am also in the beta test program so I see the daily bug reports!

You have to be pretty narrow minded to select one subset of systems, probably all pretty close in design and purpose built to run Maya, and then try to make the statement that because they all run fine (that you know of) then everyone else's problems must be user error! That is a pretty arrogant statement as well. As if your use of Maya and the small subset of hardware you run it on somehow represents a fully qualified testing of every aspect of Maya!

Maya has always run on a very narrow range of hardware and ever since QT I can speak from experience far greater then yours that this range has become even more limited!

The issues I and others are experiencing are most likely due to the very limited range of hardware that Maya runs cleanly on and are certainly not due to user error. But hardware limitations should not be used as an excuse for poor software design! There are plenty of very sophisticated 3D applications that run just fine on a much broader range of hardware without problems like the ones I am consistently seeing in Maya.

I use at least half a dozen other graphics intensive applications including Inventor, Solid Works, and Modo and none of them have anywhere near the instability of Maya! Especially, since the introduction of the QT API.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 30-04-2012 at 04:19 PM.