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# 13 03-05-2012 , 07:07 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Another solution is to select an object using the shader, get into the uv editor and select the appropriate texture under the "Textures" menu. Or it could be something funky going on with the materialInfo node but we'll cross that bridge when we get to it.


- Genny
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