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# 1 18-05-2012 , 05:44 PM
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Join Date: Dec 2011
Posts: 4

how to make a gray transparency sillouette

Hi, I am doing an architectural render. I am trying to make the 3d people just to look as a gray transparency sillouette. I have tried the surface shader and the map shader, but when i manipulate the transparency, in the render looks like a glass figure. Is there any other way to do this? or any other adjustment in the shader?