Hey All, I'm working on making a ghost in a haunted house image. It's a still in Maya messing around with various lighting and materials. I was thinking of it using a surface shader so that it has the illusion of white, but I guess what would I start off with first? Or is this even the correct way to begin. I could use a plane, but should it be a nurb or? Just a simple image really but having a glowing ghost would be more what I'd like to go for. Any ideas? Mat X ok to use?