View Single Post
# 15 24-05-2012 , 08:15 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yeah, proxies are the way to go and spPaint3D helps tons with object placement. When you convert paintFx to polys you do have to do some tweaks as the pfx textures are transferred over to maya materials with transparency, reflectivity, translucency and such channels.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::