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# 2 26-05-2012 , 07:41 AM
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Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
This is an "ambient occlusion" render, mostly. You'll get close to the same results by making a maya surface shader, and connecting to the color attribute a mental ray ambient occlusion node, adjusting sample attribute upwards until you get rid of any speckles.


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Peter Srinivasan
Producer