Thanks for clearing things up for me guys. I've been exploring the whole UV thing the last few days and I'm really starting to understand it more. I was able to get a good UV set for the seat and get some leather texture onto it. I also added an actual light into the scene to get illumination into the cabin. It's a HDR map of a studio reflective umbrella. I also UV'd the floor mat, did you notice? Probably not. Then I moved on to the tires. I decided on a different approach for the UV than I would normally use. Usually I'd planer map the side wall and cylindrically map the tread. This time I wanted to have both in the same map. This meant that the tread and sides could just be a long strip. Here's a portion of how the map art looked. Which mean't I could easily design my own graphics, just typing them on in P'shop. Here's an early test render to make sure placment is working. With a normal map. This is the current look with diffuse, reflection and normal maps. Still experimenting with the maps but this will do for now.