Thread: Kombi Van
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# 108 09-06-2012 , 04:14 PM
djwaterman's Avatar
Registered User
Join Date: Nov 2011
Location: Sydney
Posts: 196
Thanks for clearing things up for me guys. I've been exploring the whole UV thing the last few days and I'm really starting to understand it more. I was able to get a good UV set for the seat and get some leather texture onto it.

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I also added an actual light into the scene to get illumination into the cabin. It's a HDR map of a studio reflective umbrella.

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I also UV'd the floor mat, did you notice? Probably not. Then I moved on to the tires. I decided on a different approach for the UV than I would normally use. Usually I'd planer map the side wall and cylindrically map the tread. This time I wanted to have both in the same map. This meant that the tread and sides could just be a long strip. Here's a portion of how the map art looked.

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Which mean't I could easily design my own graphics, just typing them on in P'shop. Here's an early test render to make sure placment is working.

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With a normal map.

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This is the current look with diffuse, reflection and normal maps.

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Still experimenting with the maps but this will do for now.