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# 3 12-06-2012 , 06:07 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Settings are basic..

Target mesh _ lo poly gun
Source Mesh _ Hi poly gun.

Map space - Tangent space

Connect map to: Assigned shader

MAYA COMMON O/P:

M W/H tried 1024-4096
Keep aspect ratio ; Check
transfer in: World space
Sample quality: low 2x2
Filter size 3
Filter type: Gaus
Fill texture seam: 3




Near _ hi poly


Middle _ Base poly (lo)


Far _ base poly with map attached..

Attached Thumbnails