Settings are basic.. Target mesh _ lo poly gun Source Mesh _ Hi poly gun. Map space - Tangent space Connect map to: Assigned shader MAYA COMMON O/P: M W/H tried 1024-4096 Keep aspect ratio ; Check transfer in: World space Sample quality: low 2x2 Filter size 3 Filter type: Gaus Fill texture seam: 3 Near _ hi poly Middle _ Base poly (lo) Far _ base poly with map attached..