So I am still having the particle issue but for some reason my system sows to a complete halt when trying to test this. I a using default quality rendering, no lights, 20 particles are coming off my emiter, and my shatter piece is broken into 9 parts. Are dynamics really that intensive? or is there something else going on here? I am pretty sure my machine should be able to run this simulation with no problems. Also i am running at 24fps, with playback speed on my time line as realtime