Thread: Shatter Effect
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# 5 12-06-2012 , 04:54 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
So I am still having the particle issue but for some reason my system sows to a complete halt when trying to test this. I a using default quality rendering, no lights, 20 particles are coming off my emiter, and my shatter piece is broken into 9 parts. Are dynamics really that intensive? or is there something else going on here? I am pretty sure my machine should be able to run this simulation with no problems.

Also i am running at 24fps, with playback speed on my time line as realtime