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# 1 27-06-2012 , 03:33 AM
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Join Date: Jun 2012
Posts: 9

Combining Controller With Motion Path

Hello, I'm new to Maya, and I don't know if this question has already been asked, but I couldn't find it from search, so here goes.

I'm trying to combine keyframe animation with motion path animation. I've already did the motion path exercise in Maya Getting Started, and it all goes well. But when I tried it with my own character, it didn't work, and producing error like this:

// Error: line 0: nurbsCircle1.translateX already has an input connection.

From Googling, I gather that I have controller in my object (correct me if I'm wrong), so Maya is confused which input it should use, the controller or the path?

Or maybe because I did the keyframe animation first, then setting up the motion path (as opposed in the exercise, path first before keyframe)? I don't think that should be an issue, but who knows?

Or maybe I'm just waaay off base from my logic? I'm thinking an animation works like this:

Character with Rigging (bone and controller) >>> Animate some in keyframe >>> animate some in motion path >>> animate some in more keyframe or such

Is this the correct workflow, or is there any other usual workflow?

Thanks