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# 7 12-08-2012 , 07:23 PM
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Join Date: Jun 2012
Posts: 6
Last time I used Mentalray to test some textures/materials, I recall now that I used some preloaded project file hehe user added image so thanks for that tip.

Also, when you mean "actual smoothing", I assume that is when you go into Mesh > Smooth [] ? I smoothed the portion again and got a really high polycount and this time, it showed in the render view :]

Clearly I am a Maya newbie but is this what you essentially end up doing for the final render view for all polygonal objects? NURBS works in a similar fashion too I assume right?