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# 5 13-08-2012 , 12:59 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Welcome back Travis user added image

About the water on the floor thing. You could approach it like this:

Model the floor so it had dips and uneven spots then set the water geometry below but intersecting to a point that gives you the desired water level. I like using a poly cube since it allows me to tweak the shader to create depth and even a volume shader if I wanted.

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- Genny
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