no, i tried all three playback mods and it's the same for every of them.
when i create nDynamics emitter, a nucleus is created also. but i have a reference in my scene, which already contains a nucleus. after i unloaded that reference, nDynamics emitter works properly. is there any way to keep both of them?
Last edited by mickhah; 22-08-2012 at 10:01 PM.