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# 17 31-08-2012 , 03:43 PM
TravisCowsill's Avatar
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Join Date: Oct 2011
Posts: 135
Okay then...

So I decided to start playing with texturing on the main toolbox shell (housing) this morning. Got about two good hours in to get the hang of it.

Please note the following...

There's still allot of fine work to do on the model"s edges and bringing the bevels into total realism, so things are just a little sharp here and there around the bottom corners and interior edges presently.

Also, I'll be going into this texture to remove about 90% of the dark rust-marbling spots in the grey sections to match it up to the screen prop. But I got the overall color and rust stain patterns pretty nicely in the paint.

I have also not yet added the "bump: detail.

So now I have a nice base shader/projection map to fine tune later for this prop. Back to modelling. looking to wrap this this weekend.

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