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# 26 30-09-2012 , 11:41 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
glad your feelin a bit better man.

I dont know what other people think about this, but it looks like youve started your sculpting at a very high sub div level? I always think the day I learned to start sculpting at the lowest level, until I really needed to subdivide, was a day I made progress with ZBrush. Ultimately, if your gonna be creating normal maps and such off of this sculpt, the more your remember that your base mesh is sitting under there and you treat it with some love, the better I think your maps will come out and fit back onto your mesh. Similar to modelling in Maya....you add the geo when you need it.

Unless you are going to retopo. But I think retopoing in ZBrush is a bit of a mare.

I guess this is all kinda secondary for now while youre getting used to it, and as such....ignore at will user added image




CGI Artist - Data Model Specialist
Essex