Between rigging - painting weights.
I'm fairly new to Maya. I have come quite far just working of some free u-tube tutorials and looking at infomation on these forums.
I'm just wondering - as I can't seem to find information on it - what the process is called of 'constraining' the range of motion of certain joints. I have binded my joints to the mesh and everything seems fine. From the looks of thing, I sort out the pinching problems by painting weights. That is very Clear...
What is not is how I, for example; prevent a leg going back futher than is humanly possible? More importantly, how to I constrain the neck from moving upwards till he looks like a giraffe.
Just the name of 'the process' so I can google it, or a link to a utube video that touches on the subject would be great.
Thanks