it's very boxy and also very high poly which is going to make it very hard for you to shape without getting all lumpy and bumpy.
I use a nurbs curve -> nurbs surface -> poly surface workflow that is more like CAD surface modeling approach which might be a little advanced to start out with. However, for a all poly and subd workflow you might want to look into this https://simplymaya.com/autodesk-maya-...=109&sub_cat=5.
Also one of sites users named Acid44 has been modeling automobiles for quite a while. Check the WIP section and you might get some ideas from his work.
-Rick
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 07-10-2012 at 12:13 AM.