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# 1 04-11-2012 , 04:17 PM
Registered User
Join Date: Nov 2012
Posts: 2

human ik controller-effector moves despite being pinned

hi,

i created a skeleton and controls for it in the human ik.
then i pinned the rotation and translation of the Ctrl_LeftWirstEffector and the Ctrl_HipsEffector.
now when moving and rotaing the Ctrl_LeftShoulderEffector the Ctrl_LeftWirstEffector moves too a little.

why is this happening and how can i prevent a controller being moved by its parents?