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# 2 13-11-2012 , 05:16 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
If you have 2012 and beyond the characterization tools are built into maya in the Animation -> Skeleton -> HumanIK tab. This is the same as motionbuilder does. You can then drive the animations through animation layers. You also have the ability to use a custom rig in 2013.