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# 4 03-12-2012 , 02:31 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
If you converted to texture, it's usually in the sourceimages folder but the file should be loaded into the scene now so you can check through that anyway. Although since you're using multiple shaders on a surface you might want to use the transfer maps feature instead. Lighting/Shading>Transfer Maps, just duplicate the geometry and use those as the source and target mesh and output a diffuse map.


- Genny
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