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# 2 22-12-2012 , 01:05 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
NURB's in Maya is probably not the best thing to start with as they can be very temperamental.

Starting with a primitive is certainly one approach.

You could also build a curve network and create a set of surface patches using lofts, and birails and then trim sections from the patches. Use fillets, rounds, and attach and to connect the patches.

That helmet is a very ambitious first NURB's project in maya though my friend. There was a free motor cycle helmet tutorial that I think still exits on "the area" autodesk site that might be a better first project.

https://area.autodesk.com/tutorials?w...ips=108&level=


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675