Thread: Simply ZBrush
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# 258 03-01-2013 , 12:10 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
Hey Dave,

Yeah I go in and fix everything up in Photoshop before I call it a day. My workflow is pretty much the same as my ZBScan data workflow in the modeling section. I UV the hand, project with Zapplink in Photoshop and then fix the seams in PS with Zapplink again with the healing brush. Takes minutes. If I was going for hyperreal I would go in and retexture but I always like having a base. Even when sculpting I usually project a texture onto the polypaint for reference and landmarking.

EDIT: also to keep from having more stretch you turn off fade in the zapplink process.


Last edited by Chavfister; 03-01-2013 at 12:14 AM.