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# 10 05-01-2013 , 04:13 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
If you are looking to "zero" out the joint but keep the rotation value you will want to unparent the children of that joint and set the "joint orient" to the axis you desire and zero out the main rotation. Then you reparent the children.

Like CTBram said you can have the rotation set to object by double-clicking the rotation button and setting the rotation to local or world.