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# 12 07-01-2013 , 09:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Increase the deformation on the geo and make a new map, go to the deformation tab and use inflate or inflate balloon. Dont forget its a normal map, it works of surface normals like a bump map but in rgb. Better still just do a displacemnet map from the original geo and it should be the same

Jay