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# 39 10-01-2013 , 11:56 AM
Nilla's Avatar
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Join Date: Jun 2009
Location: Prague
Posts: 827

I have to do:
- 3D modeling
- 3D animation
- some rendering
- video editing / visual and sound effects
- music (all on synthesizers, trying to put a software to use for what it wasn't quite intended, which will be one of the hard but interesting parts of this project)
- scripting
- writing the story (already done 33 chapters, but only chapter 1 is important for the first project anyway)
- sketching the characters (will use MS Office Word for the fun of it, though I could have used Flash, I fail at drawing in Corel due to not shading properly, never could get the hang of shading while having the same image in my mind becoming reality). Will also sketch on paper, no color, just the outlines.
- some logo ideas

I'll call you mad then but moving swiftly along user added image

If you decide to restart that character try following Jay's tutorial here to block out the base.

https://simplymaya.com/siggraph/siggraph-day-two.mhtml

When you have the base done if you post up a new wip I'm sure you'll get some help from the nice modeling experts here on how to add res and turn it into something that looks good and can be animated. There's the hand modeling tut as well, combine those things and you'll be well on the way.

Also where's your image planes and refs for the character? Make sure you're not making any of these mistakes https://3d.about.com/od/Career-Resour...g-Modelers.htm

Another thing you should keep in mind is anatomy, I don't think you need to be the master wizard at it but to make credible characters stylized or not you need to understand some landmarks and underlying structures. This relates to animation as well, as the structure makes the function and if you don't know it your movement will look off.

@Gen: I'm about to restart lumpy alien attempt episode 2 starting to hate that thing with a passion user added image