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# 12 12-01-2013 , 11:31 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522

Glad the shder is working but just one small error you have there that Im surprised wasnt picked up. Either your UVs need flipping or the normals do on the model, hence the reason your numbers on the uv map are backwards, never a good sign and a dead giveaway something needs fixing out of these two possibilities


Jay

I knew there was something I forgot to add and I later waved it aside as I just couldn't remember. Good looking out Jay.user added image
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Doogalson, double checking normals will save you some confusion and headaches. Personally, I like working with my UVs shaded in the UV Editor, so I can easily know what's flipped or overlapped.


- Genny
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