batch render does render with more threads
Hello everyone, im using a hex core proccessor and im trying to get all 12cores to render but batch render keeps on crashing. I have try setting the Auto threads to 4 with 64 tile size and memory limite set to auto and it crashes, i tried same setting with threads set to 6 and it still crashed, 8 threads the same results, 10 threads and operating system crashes. How is this happening, does anyone understand this i've just had it with this program