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# 5 16-01-2013 , 07:55 PM
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Join Date: Aug 2012
Posts: 22

The best way to UV this would be like Pic but I dont think that will help you as there would be a large seam and if you are animating the displacement I dont think there would be a way not to see it, have you delete history and freeze transformation before you animate...............dave

Thank you for the response, daverave. You have been helpful to me on other occasions user added image

Regarding your suggestion, I don't see how that would help my problem. I'm not struggling with the best UV layout, or seams....I've already found a solution to both of those issues. My concern is the imbalance of the displacement at its extremes, near the top and bottom of the cone. In the middle, the displacement is very nice, but it's too little at the tip and too much at the top.

Actually I think that David has a good point...maybe I can fix this with other settings in the approximation node, like Min/Max or something...