Thread: Rigging Problem
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# 1 22-01-2013 , 09:00 PM
Waldo3D's Avatar
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Join Date: Jul 2010
Posts: 7

Rigging Problem

Hi there,
I'm new to rigging in Maya and trying to rig my first character.

But after binding skin, painting weights, the rig seems to detach from the model and deforms! the polygons: see the screendumps of the hand.

Any idea what's happening here?

What I do is draw the joints in ortho.views and move them into place where needed.
Then I delete history and freeze transformations.
I select the rig then shift select the model and bind skin.
At first, without painting weights, the hand moves with the rig. But after painting it 'detache'...
I'm sure I miss something important here user added image

user added image

Help!