View Single Post
# 5 14-02-2013 , 02:09 PM
Registered User
Join Date: Sep 2011
Posts: 109
Thanks for advice. I was learning in one project about development methods. One was called "water fall" - when every bit of work is stage based, but with no way back. In maya I notice especial with animation, when you do something wrong first and continue without noticing.. that will make you start from start again.
Joint rotations is bigger thing than I thought.