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# 1 14-03-2013 , 08:33 PM
Registered User
Join Date: Mar 2013
Posts: 2

a very wierd problem in TRIS & QUADS! pls help

ok hey everyone i have created a 3d character model in quads and exported to fbx from 3d max to maya
and when i open the model in maya it opens in triangles and i dont know why plus i want cut uv edges to texture it and i cant because it is in triangles pls help me! i dont know whats going on