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# 4 19-03-2013 , 07:49 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
what else you might try is the tool "Texture to Geometry" in the Modify tab -> Convert -> Texture to Geometry. most often it didnĀ“t perform in a "clean" way like I was hoping it would do, but give it a try and play with the settings. one advantage is that your object gets different shaders applied. for your shape, black and white would be perfect. then go to " hypershade -> Edit -> Select Objects with Material " and delete holes. simple as that.


everything starts and ends in the right place at the right time.