I think it would be easier if you built it yourself; that is, if you're willing to spend a bit more time to help me troubleshoot this. No obligation. It's a very simple setup in my test case. The shading switch output is plugged into the offsetV of the place2Dtexture. Then I keyed the default value for the shading switch from 0-0.5.
I did have trouble initially adding the surfaces to the shading switch (it says no shading group connected or something). So I just plugged the shading switch into a random channel of the shading group, added the objects, then broke the connection to the shading group. Just if anyone else has the same trouble.
Last edited by stwert; 21-03-2013 at 09:01 PM.