If you want thickness transparency and cutoff opacity in mentalray could be limiting.
Vray has some features that would work.
But for this I would consider using illustrator and then import the line art and use bevelplus in maya. Some of the bits are quite thin so you may have to fidget with those a bit.
I'd do an example but maya is currently borked on my systems. Hoping maya 2014 will be more stable with my hardware.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675