Thread: Need help
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# 2 28-03-2013 , 07:34 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
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I would be willing to bet that model is done in ZBRUSH not Maya. They may have built the base mesh in Maya but all the detail looks more like it was sculpted. The details would then be reapplied to the base mesh as a displacement texture map if they are using a maya -> zbrush -> maya workflow. It could also be retopo'd.


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Last edited by ctbram; 29-03-2013 at 01:30 AM.