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# 3 06-04-2013 , 05:13 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
merge the verts globally on a low setting on the head, thats why those areas are looking funky.

when you do poly smooth and the faces do a funny twist like that itsa dead giveaway of unmerged verts

Jay