Hi daverave,
Thank you for your reply. No, i don't mean the shader.
Imagine to have a cube. I have assigned a texture via shader to the top face. Then I apply a planar projection in Y to this face, I resize the projection until my requirements are met. After that I select the bottom face, and I assigned the same texture via the same shader as I used for the top face.
No I want to assign the same planar projection as the top face, with the same size dimensions and maybe also with the same rotation and all the other parameters that you can assign to a projection, instead of assign every parameter again to the bottom face.
_______________________
KR;Lecra