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# 2 21-05-2013 , 02:50 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Blendshapes move linearly, so it will pass through the geometry. You can do this with corrective blendshapes, but it's a big pain. You're better off doing it with joints.

Btw, your character reminds me of the little green guy from Wreck it Ralph. user added image


Imagination is more important than knowledge.