Hi. I'm following this guide: https://phungdinhdung.com/Studies_pap..._modeling.shtm As i already know how to make decent head meshes... i wanted to go through the diffrent area's and make them as realistic as possible, learn to make them really good then put together in a very hi-poly head model. So i'm starting off at the eye. Taking help from the link above. Here's what i got. I might add more loops but for a "start" how do you think this looks? I used this as a guide: https://phungdinhdung.com/Studies_pap..._eye_water.jpg the only difference between my model and the guy who made the guidepic for myself is that his headmesh + the small bit nearest the nose in the eye is disconnected from eachother. But I dont think that matters. How do you think i'm coming along? what's good/bad, what should i change, where should i add more loops etc etc etc. looking forward for your replies. thanks - skalman edit: I think disconnecting the thing in the side of the eye with the whole mesh would be a good thing. since that litle thing should be more under/behind the mesh rather than being a part of the eye mesh. I'm going to disconnect it now and work on that part. Can someone move this topic to the "work in progress" list? Figured i'd update my model now and then and go through some problems i'm coming across and so on. thanks