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# 1 03-06-2013 , 07:02 PM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293

Modeling a realistic eye

Hi. I'm following this guide: https://phungdinhdung.com/Studies_pap..._modeling.shtm

As i already know how to make decent head meshes... i wanted to go through the diffrent area's and make them as realistic as possible, learn to make them really good then put together in a very hi-poly head model. So i'm starting off at the eye. Taking help from the link above.

Here's what i got. I might add more loops but for a "start" how do you think this looks?

user added image
user added image


I used this as a guide:

https://phungdinhdung.com/Studies_pap..._eye_water.jpg

the only difference between my model and the guy who made the guidepic for myself is that his headmesh + the small bit nearest the nose in the eye is disconnected from eachother. But I dont think that matters.


How do you think i'm coming along?
what's good/bad, what should i change, where should i add more loops etc etc etc.


looking forward for your replies. thanks user added image


- skalman

edit: I think disconnecting the thing in the side of the eye with the whole mesh would be a good thing. since that litle thing should be more under/behind the mesh rather than being a part of the eye mesh. I'm going to disconnect it now and work on that part.




Can someone move this topic to the "work in progress" list? user added image Figured i'd update my model now and then and go through some problems i'm coming across and so on. thanks user added image


20 year old guy from Sweden



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Last edited by Skalman; 03-06-2013 at 09:42 PM.