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# 2 25-06-2013 , 12:05 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yes, use instancing instead of duplicating the geometry. This will only create one shape node and a whole bunch of transform nodes. Then in your viewport, you can either hide them or use bounding box mode to speed things up. There might be a better solution, but you can try that.


-stwert

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