Hey everyone. I'm having some major difficulties with UV mapping at the moment. I'm attempting to apply a new Lambert with an imported .png to a part of my model. The image appears on the applied object, but not in the UV Texture Editor. I performed a UV Snapshot and created the .png file in Photoshop, but everything is out of place, and I cannot make any adjustments to my UVs. This link is a picture of the problem: https://imgur.com/vE4MtLp As you can see, the image appears on the mesh, but the imported image is dark gray in the Editor. I'm curious to know if anyone else is having this problem, and if so, what did you do to resolve this? Also the "Display Image" is on.