Geometry/viewport/perspective problem
Hi, I have a strange problem with how the geometry is displayed... I thought it was a glitch in the viewport of Maya, but once exported to FBX format and imported into Unity, the geometry was displayed in the same way, so I assume it is something related to the model.
I didn't find any information anywhere, also because I didn't really know what to search.
Some of the faces are shown even if they are behind other parts of the model...
I'll attach a few pictures here.