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# 2 02-09-2013 , 08:23 PM
mickhah's Avatar
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Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
you have to reassign the shader. it happens sometimes that some faces lose shader after some functions. go to the hypershade, find lambert1 shader, select the object, then right click on lambert1 and pick "assign shader to selection".