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# 2 27-09-2013 , 11:20 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Get into the shape tab of the object's attributes, under "Smooth Mesh" expand the "extra controls" section and for map borders choose "smooth all". By default the edges of the UV shells remain hard even though everything else is smoothed, hence the warping texture.


- Genny
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